﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace MCPlatform.MachineFSM.States
{
    public class StoppedState : StateBase
    {
        public StoppedState(FSM fsm) : base(fsm)
        {

        }
        public override void OnEnter()
        {
           
        }

        public override void OnExit()
        {
            
        }

        public override void OnUpdate()
        {
           
        }

        public override bool OnCheck()
        {
            return homeViewModel.IsAbortedStatus();
           
        }
    }
}
